On a strange and distant planet a traveler crash lands and is greeted by a mysterious tree, which is the life force of the planet. The visitor must navigate the environment and tend to the emotions of the Mother Tree to find their way home.
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I worked on VFX for Vertex School's student project, Sky's Hollow. I created a collection of blueprint tools combing custom made Niagara FX and environmental assets. A number of the tools have in-editor controls for ease of use and customization, as well as game play events.
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Most of the assets featured along side the VFX were created by the awesome Sky's Hollow team:
Technical Supervisor:
https://www.artstation.com/johnwaynick
Level Designer:
https://www.artstation.com/bakerthegamemaker
Environment Artist:
https://www.artstation.com/angelajeongart
https://www.artstation.com/mschri2008
Character Artist:
https://www.artstation.com/deputyarms
Surface Artist:
https://www.artstation.com/yuchenzhong
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The fire and smoke materials were created using the Fluid Ninja VFX tools for Unreal Engine 4.
https://www.unrealengine.com/marketplace/en-US/product/fluidninja-vfx-tools