On a strange and distant planet a traveler crash lands and is greeted by a mysterious tree, which is the life force of the planet. The visitor must navigate the environment and tend to the emotions of the Mother Tree to find their way home.
I worked on VFX for Vertex School's student project, Sky's Hollow. I created a collection of blueprint tools combing custom made Niagara FX and environmental assets. A number of the tools have in-editor controls for ease of use and customization, as well as game play events.
Most of the assets featured along side the VFX were created by the awesome Sky's Hollow team:
The fire and smoke materials were created using the Fluid Ninja VFX tools for Unreal Engine 4.