Starting with the architecture in the courtyard, I built out a modular kit that I could use to quickly update pieces and snap together in Unreal. The kit also helped keep the appearance of the architecture unified.
Blueprint Actors and Small Set Pieces: I created the gold threads and cloth as spline meshes in UE4 to allow more modularity for draping them around the environment. The lantern, fire basin and candle are blueprint actors with exposed parameters to allow
The banners featured throughout the environment contain a gryphon, reminiscent of the entrance arch.
Inspired by the arch at the Temple of Bel, I wanted the entrance to the courtyard to feel grand and significant. The gryphons at the entrance are represented as guardians of the ruins.
This is a breakdown of the modular kit I created for the desert ruins environment I created: Spring of the Fates.
Included in the showcase are various props and set dressing I also created and used throughout the scene.