Spring of The Fates: Modular Kit Breakdown

Architecture Kit: 
Starting with the architecture in the courtyard, I built out a modular kit that I could use to quickly update pieces and snap together in Unreal. The kit also helped keep the appearance of the architecture unified.

Architecture Kit:
Starting with the architecture in the courtyard, I built out a modular kit that I could use to quickly update pieces and snap together in Unreal. The kit also helped keep the appearance of the architecture unified.

Blueprint Actors and Small Set Pieces: I created the gold threads and cloth as spline meshes in UE4 to allow more modularity for draping them around the environment. The lantern, fire basin and candle are blueprint actors with exposed parameters to allow

Blueprint Actors and Small Set Pieces: I created the gold threads and cloth as spline meshes in UE4 to allow more modularity for draping them around the environment. The lantern, fire basin and candle are blueprint actors with exposed parameters to allow

The banners featured throughout the environment contain a gryphon, reminiscent of the entrance arch.

The banners featured throughout the environment contain a gryphon, reminiscent of the entrance arch.

Entrance Archway: 
Inspired by the arch at the Temple of Bel, I wanted the entrance to the courtyard to feel grand and significant. The gryphons at the entrance are represented as guardians of the ruins.

Entrance Archway:
Inspired by the arch at the Temple of Bel, I wanted the entrance to the courtyard to feel grand and significant. The gryphons at the entrance are represented as guardians of the ruins.